
Penguin_Donkey_MarkI_medium
ProEXR File Description =Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 16.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 40.000004
cameraFov (float): 46.617790
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 94.005058
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1199, 1600]
displayWindow (box2i): [0, 0, 1199, 1600]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000 =Channels=
A (float)
B (float)
G (float)
R (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayExtraTex_dirt.B (float)
VRayExtraTex_dirt.G (float)
VRayExtraTex_dirt.R (float)
VRayGlobalIllumination.B (float)
VRayGlobalIllumination.G (float)
VRayGlobalIllumination.R (float)
VRayLighting.B (float)
VRayLighting.G (float)
VRayLighting.R (float)
VRayMtlID (uint)
VRayRawLighting.B (float)
VRayRawLighting.G (float)
VRayRawLighting.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayReflectionFilter.B (float)
VRayReflectionFilter.G (float)
VRayReflectionFilter.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRayRefractionFilter.B (float)
VRayRefractionFilter.G (float)
VRayRefractionFilter.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)