Penguin_Donkey_MarkI_medium

ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 16.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 40.000004 cameraFov (float): 46.617790 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 94.005058 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 1199, 1600] displayWindow (box2i): [0, 0, 1199, 1600] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (float) B (float) G (float) R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayExtraTex_dirt.B (float) VRayExtraTex_dirt.G (float) VRayExtraTex_dirt.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayMtlID (uint) VRayRawLighting.B (float) VRayRawLighting.G (float) VRayRawLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayReflectionFilter.B (float) VRayReflectionFilter.G (float) VRayReflectionFilter.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRayRefractionFilter.B (float) VRayRefractionFilter.G (float) VRayRefractionFilter.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float)
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